When the train ride is over the conductor will thank you for staying safe. Broken Age (Act1) Walkthrough - Broken Age-Act1 218 The computer will again reitterate that you should wake up "the bridge man." Really, all you have to do is click on the mountain to wake it up. Upon reaching the final hill the screaming knit creature will hold the train in place waiting for Shay to save the train. Broken Age (Act1) Walkthrough - Broken Age-Act1 217 Most importantly she is telling you to wake up "the bridge man". Broken Age (Act1) Walkthrough - Broken Age-Act1 216Īt about this point you will also notice that the screaming knit creature is yelling things. Strangely this run away train moves very slowly and the only danger is the mountain man (named "the bridge man") who usually completes the track but is now sleeping. Broken Age (Act1) Walkthrough - Broken Age-Act1 215 Shay is dropped off on System 7 to help some more knit creatures this time on a run away train. Broken Age (Act1) Walkthrough - Broken Age-Act1 214 Shay is a little bit more excited about this one, but not much. When lunch is over Shay is tasked with choosing another mission. Broken Age (Act1) Walkthrough - Broken Age-Act1 213 I'm not sure he really needs to eat after eating creatures out of an ice cream avalanche but whatever the computer says goes. Broken Age (Act1) Walkthrough - Broken Age-Act1 212Īfter that Shay will have lunch. Use the spoon on the ice cream avalance and Shay will eat the ice cream and save the creatures. Broken Age (Act1) Walkthrough - Broken Age-Act1 211 They're surprisingly stoked about this turn of events even though they are requesting that Shay save them. Upon arrival Shay finds two knit looking creatures stuck in an avalanche of ice cream. Broken Age (Act1) Walkthrough - Broken Age-Act1 210 I recommend first choosing the avalanche on Galartica. We'll just start from the top and go down all the missions here. Broken Age (Act1) Walkthrough - Broken Age-Act1 209 He doesn't react with much interest to most things that are going on right now. Shay is pretty noncomittal about all this. It's time to spring into action and see what the problem is! Broken Age (Act1) Walkthrough - Broken Age-Act1 208 While Shay is eating breakfast an Alert will sound. Broken Age (Act1) Walkthrough - Broken Age-Act1 207 The spoon enjoys being useful a little too much. Use the spoon on the cereal so Shay can eat some breakfast. Broken Age (Act1) Walkthrough - Broken Age-Act1 206 You also get Shay's first inventory item here. Broken Age (Act1) Walkthrough - Broken Age-Act1 205 To start let's just say "Sure" to Choco Rockets. To be honest, other than dialogue, what you pick doesn't really matter. Once you're in the kitchen it gives you the option to choose what cereal Shay should eat. Broken Age (Act1) Walkthrough - Broken Age-Act1 204 There's an odd amount of motherly audacity to the computer who seems to do everything for Shay. The onboard computer has lots of plans for Shay. Broken Age (Act1) Walkthrough - Broken Age-Act1 203 This one doesn't have the same ambience as Vella so when you're done enjoying the art go ahead and click to wake Shay up (like Vella, anywhere is fine). The opening for Shay starts automatically once you've completed Vella's Act 1 quest. Broken Age (Act1) Walkthrough Onboard the incubator vessel Bassa Nostra Broken Age (Act1) Walkthrough - Broken Age-Act1 202 You can jump to nearby pages of the game using the links above. 8 - Broken Age (Act1) Walkthrough A new - day
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